Recently I’ve been playing a lot of Super Mario Galaxy, a game that has changed the way I look at videogames in many ways. The very first thing the captured my attention is how complete the gameplay in SMG is. You will find it hard to find another game that controls this well, varies its objectives on every level and makes you want to explore its many planets (levels). The next aspect of the Super Mario Galaxy that speaks volumes to the abilities of Nintendo’s artists and programmers is the visual polish present in this game. I doubt you can find a better looking Wii game, or a game on any other system with the subtle yet intelligent visual cues that guide the player through the game.
However, what I find myself pondering now is: where is the story?
To its defense, the Super Mario series has never been about making players think about world events, social strife, or other such things that are not goomba related. The problem is, without a cohesive story to keep all of the fantastic gameplay elements together, Mario may be starting to lose his identity. Yes the game is full of classic Mario characters, music, and power-ups, but the problem is that you could replace all of these pieces with any other character and the game would still be exactly the same. The only emotional attachment that gives the player the feeling of connection with Mario’s latest outing is nostalgia.
I would blame Mario’s roots as a quarter munching arcade game as the scapegoat for Super Mario Galaxy’s lack of a cohesive story, but the truth is Nintendo has already provided great storylines in Mario games. The Paper Mario Series and Super Mario RPG games are perfect examples of weaving a fantastic story involving classic Mario characters. Although these games deviate from the usual Super Mario run, jump, stomp gameplay mechanics, they prove that Nintendo’s writers do have a knack for creating funny and compelling story arcs.
Moreover, stories with emotional hooks (humour, empathy, vengeance, etc.) have propelled numerous “average” games into a higher echelon of critical success. Heavenly Sword, Max Payne, Stranglehold, Grand Theft Auto and even classics like Earthworm Jim all contain story elements to which a player can personally relate. All of these games are decent games in terms of game play, but the story/emotional elements are what drives many gamers to the end of a game. Without the story/emotional/character development present in the above listed games, each would have been merely average.
Even “Triple A” titles like the Ratchet and Clank, Grand Theft Auto and Call of Duty (only the CoDs developed by Infinity Ward) series are full of gameplay experiences found in many other games. It is the story/atmosphere in each of these series that plays the major role in their critical and economical successes. The Grand Theft Auto Series is probably the greatest example of this as the game itself is based on numerous gameplay types (driving, shooting, fighting, etc.) that are average in execution, yet pulled together into one story experience that makes whole greater than the sum of its parts.
This all reminds me of the current state of television. There are plenty of great shows that draw on compelling writing, complex characters and interest generating situations. Dexter, Battlestar Galactica, Oz, Dead Like Me all demonstrate the ability to tell a fantastic story with elements that make you examine the way or world works, make laugh all while providing enough “action” to please most people.
On the other end of the spectrum we have American Idol, Fear Factor and other such “reality TV” shows. Season after season these shows dish up lots of “great” moments but they are all disjoint; individual memorable moments without any glue to hold them together. How long can we retrace the same paths before the “immediate gratification” of Simon Cowell shattering another bad singer’s dream no longer captures our attention?
And this leads me back to Super Mario Galaxy. I absolutely love playing this game, but once I am finished playing it I will be extremely pleased with the experience but have no emotional response other than “I beat it”. This is a true shame as any Princess worth saving should generate an unforgettable adventure.
However, what I find myself pondering now is: where is the story?
To its defense, the Super Mario series has never been about making players think about world events, social strife, or other such things that are not goomba related. The problem is, without a cohesive story to keep all of the fantastic gameplay elements together, Mario may be starting to lose his identity. Yes the game is full of classic Mario characters, music, and power-ups, but the problem is that you could replace all of these pieces with any other character and the game would still be exactly the same. The only emotional attachment that gives the player the feeling of connection with Mario’s latest outing is nostalgia.
I would blame Mario’s roots as a quarter munching arcade game as the scapegoat for Super Mario Galaxy’s lack of a cohesive story, but the truth is Nintendo has already provided great storylines in Mario games. The Paper Mario Series and Super Mario RPG games are perfect examples of weaving a fantastic story involving classic Mario characters. Although these games deviate from the usual Super Mario run, jump, stomp gameplay mechanics, they prove that Nintendo’s writers do have a knack for creating funny and compelling story arcs.
Moreover, stories with emotional hooks (humour, empathy, vengeance, etc.) have propelled numerous “average” games into a higher echelon of critical success. Heavenly Sword, Max Payne, Stranglehold, Grand Theft Auto and even classics like Earthworm Jim all contain story elements to which a player can personally relate. All of these games are decent games in terms of game play, but the story/emotional elements are what drives many gamers to the end of a game. Without the story/emotional/character development present in the above listed games, each would have been merely average.
Even “Triple A” titles like the Ratchet and Clank, Grand Theft Auto and Call of Duty (only the CoDs developed by Infinity Ward) series are full of gameplay experiences found in many other games. It is the story/atmosphere in each of these series that plays the major role in their critical and economical successes. The Grand Theft Auto Series is probably the greatest example of this as the game itself is based on numerous gameplay types (driving, shooting, fighting, etc.) that are average in execution, yet pulled together into one story experience that makes whole greater than the sum of its parts.
This all reminds me of the current state of television. There are plenty of great shows that draw on compelling writing, complex characters and interest generating situations. Dexter, Battlestar Galactica, Oz, Dead Like Me all demonstrate the ability to tell a fantastic story with elements that make you examine the way or world works, make laugh all while providing enough “action” to please most people.
On the other end of the spectrum we have American Idol, Fear Factor and other such “reality TV” shows. Season after season these shows dish up lots of “great” moments but they are all disjoint; individual memorable moments without any glue to hold them together. How long can we retrace the same paths before the “immediate gratification” of Simon Cowell shattering another bad singer’s dream no longer captures our attention?
And this leads me back to Super Mario Galaxy. I absolutely love playing this game, but once I am finished playing it I will be extremely pleased with the experience but have no emotional response other than “I beat it”. This is a true shame as any Princess worth saving should generate an unforgettable adventure.